Giuseppe 'Crowind' De Frenza

Programmer, Unity Developer

About Me

Hi! My name is Giuseppe De Frenza aka Crowind and I’m currently employed as a Programmer @ Untold Games in Genoa, Italy.

After getting my computer science degree I decided to focus on videogame development. I joined the TheSign Comics and Arts Academy in 2018, from where I graduated in september 2021 with full marks.

My favourite fields are Shaders and Code Architecture, but during my career I have been able to learn a lot in multiple fields, like Artificial Intelligence, Procedural Animations, Procedural Generation, and Tool Programming.

I worked on Nintendo Switch portings like It Takes Two and Batman Arham Trilogy, focusing on gameplay and graphical optimizations.

I have always tried to be versatile: I extend tools and libraries when needed and I do extensive researches prior to implementing new algorithms or structures. I also have basic skills in 2D art and game design!

Strategic tabletop games lover, I do also enjoy hiking and playing fighting games. I have played guitar for years in a video-game sountrack cover band and I have played important roles in the organization of more than 100 Super Smash Bros. tournaments in Tuscany.

For more info download my CV here!

🐘

Strengths

Problem Solving  🥚🥚🥚🥚🥚

Global Vision       🥚🥚🥚🥚🥚

Shaders                🥚🥚🥚🥚

Game Design      🥚🥚🥚

Shaders

Projects

Roll with the Tiles

Solo Project

2020 - ...

Tile-based map generator, based on the wave-function-collapse algorhythm.

Lost in the Unknown

Programming, Design

AI, Shaders, Tools, Gameplay, UI

github.com

Nov 2019 - Sept 2021

First person game where the player explores a dark cave in order to escape. They wear a special scanner that highlights the environment’s shapes.

Beyond Machines

Programming, Design

Tools, Gameplay, UI

gitlab.com

Nov 2018 - Jul 2019

Coop puzzle game, two robots will save their kind with the power of love, cooperation and magnetism.

My Travel Agency Lazio

Programming, Design

Gameplay, UI

github.com

Oct 2021 (Jam)

Chill strategic game: satisfy all of your clients with the right destinations and unlock more of them!

Re-Pair

Programming

Shaders, Gameplay, UI

globalgamejam.org

Jan 2020 (Jam)

Junky hypercasual: merge different scraps and “re-pair” them into new crazy objects.

A Back of Gold

Programming

Gameplay, Animator

itch.io

Sept 2019 (Jam)

Strategic king of the hill game: keep the gold bad as long as possible through positioning!